quick lighting / VFX experiment. been playing a lot of a game that just came out, The Finals, and I love the aesthetic of their team intro screen… but it bugs me to see screen-space reflections so I wanted to see if it was possible to do better with raytraced ones.
also took the opportunity to get more familiar with EmberGen—started with one of their presets that’s meant to be steam coming from a manhole cover, and reworked it for more of a slow-fog-from-a-fog-machine vibe.