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Cauldron

A project for Nodevember day 25, “Alien”. First time I’ve used Houdini to bake information into a mesh so I could animate it in the vertex shader—it went surprisingly well. UE recently added support for taking vertex animation into account for raytracing, which was a huge help here.

Screenshot from the editor.

Screenshot from the editor.

Live version.

WIP shot from Houdini, showing the vertex colors I used to encode the individual pivots.

WIP shot from Houdini, showing the vertex colors I used to encode the individual pivots.